![]() I’m sure you can configure Blender to work that way, but that is something I need to figure out. ![]() The program is incredibly stable and I really like how I can use it on my laptop and easily navigate and get work done while I sit on the couch with no need for a mouse. I love following Greyscale Gorilla and the folks a Barograph. There are things I love about cinema, I love how organized it is, how fast it is to get things done, I love the render queue and take system. But with a family to feed I would have to be insane. If I was making tons of money freelancing Paying $3500 plus $750 MSA annually, plus $700-$1500 for particle/fluid plugins plus $400-$1000 for a third party renderer wouldn’t be an issue I guess. In addition I’ve heard they are stopping development on their physical renderer, so I guess that means you need to buy a third party renderer as well like Octane, Redshift Arnold or you can have Cycles4d for $400. I really don’t think Maxon will ever update their particle system or add fluids and fire fx to the native app. If I want to do fluids or fire I would have to by Turbulence Fd, upgrader to x-partilce 4 or buy Realflow. I bought x-partilces 3 for $400 a couple years back, x-particles 4 now costs over $700 and an upgrade from my version to the new version would be around $350. What is worse is that to do any particle work you need to buy x-particles or make due with the old particle system that comes with Cinema. Now the price of the MSA is being increased to $725 annually which is another blow to my wallet. But what is crazier is that upgrades cost about $900 annually to stay up to date on new features or what I pay for is and MSA ( manufacturing service agreement ) of $650 annually, which allows me to install the program on 2 computers. This was way beyond what I should have paid, I still think I was crazy. I wanted a license of Cinema to use at home and since Maxon for some reason does not have a learning edition I bought a license or R17 Studio for around $3500 with two years of free upgrades. They bought one license to use for small cg elements ( its a small studio ). I really enjoy working with C4d and use it at the studio I currently work for. I’ve been lurking about blender artist for a while now and thought I’d take this opportunity to say hi and add my voice to this thread as a cinema 4d user who very interested in blender. Blender has shaped up to be so ideal for individual free lancers and independent creatives as well as small to medium sized studios and projects. It’s the fastest interface I ever worked with now I’m used to it. So I would advise approaching it with an open mind and don’t fight with any of it. ![]() It’s very much it’s own thing and has had a very different development path to many of the others and different perspectives and goals. It’s more like a mini production suite with compositing and video editing and a whole host of other features. ![]() I found that it’s best not to think of Blender as simply another 3D animation app. And I think also the fact I was always jumping out of Blender into more familiar 3D apps helped me so much getting used to the interface and new approach to so many things. Modeling is a really good entry point into Blender. ![]() The way I got used to Blender was to adopt it as my main modeling and UV tool working alongside the more familiar apps I was using day to day in the office. Hey, I don’t know Cinema 4D, but I came over to Blender from many years of mostly working with Max and Maya. Same thing for simulation in blender i think it’s pretty straighforward, and there’s a lot of youtube tutorialsįor Mograph style animation there’s Midge ( the mantissa ) and he have a course in blender cloud about motion graphics.įor smoke simulation there’s this channel Ĭgcookie have a course about the basics of particles/Forces, you must check them out Here’s a link where you can learn AN you have other videos in youtube and there’s a documentation about it, the link is the only “course” i’m aware of for AN.įor the modifier well you have pretty the same thing, just a little bit different i think I’m originally a blender user and i learned for a few weeks c4d, i was curious about the software,įor mograph animation you have the similar thing for blender, it’s an add-on called animation node, i never used xpresso or anything related with nodes in c4d but i think animation node is like the mograph tool mixed wih xpresso ( or thinking particles ) of C4D, correct me if i’m wrong. ![]()
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